remove rig:
select mesh(triangle icons)
alt + P
center pivot to object
layout > top > object > set origin > choose
separate objects
tab to edit mode
select indiv vertex pts
ctrl P to select entire obj
P
separate by selection
change view
Z 1,2,3,4
create shortcuts
https://blender.stackexchange.com/questions/150283/v2-80-keyboard-shortcut-for-import-export-stl-files
oath keeper lowpoly and midpoly fbx is the same
high poly fbx not done yet
how to render trans + HDRI lighting
trans:
RHS > render panel > film > check transparent
lighting:
RHS > World panel > colour o (click the yellow o) > open > C:\Program Files (x86)\blender-3.6.0-windows-x64\HDRI
*mirror ball for equal lighting
saving:
RHS > output properties > output > choose location