Thursday, 31 August 2023

HOW TO MAKE CONFETTI IN 3DS MAX

 https://youtu.be/CqaWxg_mtCA?si=r_wngsetE1Hch2Jp




download and install tyflow

RHS > circle > create standard primitives dropdown> obj type > tyFlow

create

helpers(triangle) > tyFlow dropdown > tyIcon

create(confetti origin)


select tyflow logo

modifyer tab> open editor 

LMB > simple icon flow > Event 001


in editor:

in event_001:

go to birth > add position, rotation, shape(only need rotation, others are there already)

select birth


RHS > birth > 

start: 0

end: 1(takes 1 frame to grow)

total: 500(how many particles)


in event_001: select position

RHS > posn icon > pick > pick the icon

can delete the other one


add speed under position

select speed

RHS > direction > along icon arrow

icons > pick > tyIcon

CHECK reverse IF you want it to go UP


top > customize > units set up > us standard 

RHS > timing > speed > magnitude: 20", variation: 70%


select rotation > RHS > orientation random 3d, 3, 0, 0


select shape > 

back to max > RHS > create standard plane > make it the shape of the confetti, 4 segments each > select it

WILL LIVE UPDATE

back to editor > shape > shapes > add selected

remove the shape thats there by default

size > scale > 40%


select display > RHS > type: geometry(alrd)



ADD a 'slow' operator

velocity 3, 3, 3% (will adj velocity)


ADD a 'force' operator

RHS > built in gravity: -0.03(just gonna fall forever)

-3 will split into 2 and fall FASTER

+0.03 will fall for a while then go up


select speed:

RHS > divergence > 15(this will affect spread of confetti)



make timeline at least 400 to see everything


ADD another 'force'

RHS > built in forces > built in noise layer 1 (or w/o layer)> scale: 0.5=15

strength: 0.5(this is like wind)


select 'shape':

set scale to 100(will change size of confetti)




how to link to obj?

adjust the gravity effect or bind to object and then adj the timing




Tuesday, 29 August 2023

WHY THE FUCK IS PROSOUNDS NOT LOADING AND SOUND OPTIONS THERE INSTEAD?

FROM: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-5881B552-5DB6-433F-B40E-2F2E1A6EA453

 Note: ProSound is the default audio controller in 3ds Max. A simpler alternative controller is Default Sound, which you set with the Preferences dialog  Animation panel  Sound Plug-In option.



SOMETIMES, IT'S ALAREADY SET TO PROSOUND, BUT YOU GOTTA CHANGE IT BACK TO DEFAULT, THEN PROSOUND AGAIN


why?


because 3ds max is RETARDEDDDDD

Monday, 28 August 2023

WHY IS THERE ANIMATION EVEN THOUGH TIMELINE IS EMPTY? WHY?

 its coz of THIS CHEEKY NIGGA



HOW TO ADD SOUND TO 3DS MAX


 FORMAT: 

WAV

16 bit, 2200 kH


top > graph editor (track view - dope sheet) > LHS> world > sound, RMB > properties > 

Prosound > add > choose file  >


ON permit playback

channels > can choose auto or 1

quality > med or high


ON permit backwards scrubbing

OFF play once

ON ping pong(if you want)




to see waveform in timeline:

timeline > RMB > configure > show sound track


Tuesday, 15 August 2023

WHY CANNOT ADUST BIPED CURVES IN 3DS MAX?

 CANT ISOLATE WTF


DONT USE CURVE EDITOR

USE WORKBENCH, YOU NINCOMPOOP!



SELECT BONE
GO TO RIGHT HADN SIDE



Monday, 14 August 2023

HOW TO CONVERT MIXAMO FBX INTO BIPED BIP

 -french: https://www.youtube.com/watch?v=3Cx1JFDVCkE&ab_channel=PeterBean

-other: https://www.youtube.com/watch?v=gfFHfDNyJl0&ab_channel=OKTechi


-indian: https://www.youtube.com/watch?v=Lh73A-XgQZc&t=40s&ab_channel=CGMotion


-paid solution: (good, but need to pay to try) https://www.youtube.com/watch?v=gd1TpkiwcN4&ab_channel=ishaksuryolaksono





 https://www.youtube.com/watch?v=3Cx1JFDVCkE&ab_channel=PeterBean

there are steps before 2:20 but they are for custom characters. what we wanna do is just get the basic animations in BIP form.


(to get biped adjusted to model, using mixamo's auto rigging)

in mixamo: 

choose Y Bot

apply animation to Y Bot

download fbx binary WITH skin

30 fps, no keyframe reduction

name: hip hop dancing.fbx


in 3dsmax:

file > import > import > hip hop dancing.fbx

dialog popup

Include > file content: add and update animation

and

Animation > Bone Creation > Bone conversion and select "Convert as dummy"(this part french guy didnt include)

OK


now you see this dude dancing


now we just wanna select the dummys

top LHS > change 'all' to 'helpers'

do this to check if the skinning is alright

select 'right foot'

should be able to deform it anywhere and fk up the model

(thats why it only works for animations in mixamo)


transform these dummys into a biped:

dragdrop autobiped.ms into scene

with at least the rightfoot bone selected,

Auto-Biped > create biped


it's been converted to biped, but the animation is lost


end of rigging


----------------------

beginning of applying animation:

4:40

in max:

top RHS: Helpers switch to All



select biped root, double click to select entire biped

file > export > export selected

name it 'Y Bot biped.fbx'

dialog box > animation > CHECK animation > CHECK Bake animation(make sure it covers entire animation duration)

OK


in mixamo:

upload charcater > choose "Y Bot Biped.fbx"

no need to rig, it should automatically go to the animation where its looking around

Next

apply animation you want

download WITHOUT skin

save as "Y Bot Biped Dancing"



to apply animation(1):

in max:

entire biped still selected

file > import > import > "Y Bot Biped Dancing"

dialog box > include > file content: Update animation

OK

just to be safe: extend time area to be more than animation


to save animation as a BIP: 

select root biped bone

RHS > (((0 button > biped > floppy disk icon (save)

dialog box > btm > UNCHECK save MAX objects

save as Y Bot Biped Dancing BIP.bip


to import and mix to other character:

open character

TBA



-------------------------------------



PAID VERSION:

https://www.youtube.com/watch?v=gd1TpkiwcN4&t=1s&ab_channel=ishaksuryolaksono

"Mixamo To Biped Converter"

convert animation from mixamo


15 dollar FUCKKKK


go to miximo website to download the animation from their motion capture Library

download as fbx

choose w/o skin


go to 3ds max to run script "MixamoToBIP Converter" > Mixamo > Import Mixamo(FBX) > choose fbx file

Biped > Mixamo to Biped button


when "done!" appears, check result by scrubbing through timeline and playing


this will save file as a BIP file


To do several at a time:

Converter > Biped > Batch Convert

all the BIP files will be saved  under the same folder as the source fbx files



to test:

delete the biped

make a new one

RHS > (((0 button > biped > folder(load file) > select bip

*note: loading another animation will REPLACE the previous one











PAID SOLUTION STEPS:


NOTE: it costs 15 US dollar FUCKKKK

go to miximo website to download the animation from their motion capture Library
download as fbx
choose w/o skin

go to 3ds max to run script "MixamoToBIP Converter" > Mixamo > Import Mixamo(FBX) > choose fbx file
Biped > Mixamo to Biped button

when "done!" appears, check result by scrubbing through timeline and playing

this will save file as a BIP file

To do several at a time:
Converter > Biped > Batch Convert
all the BIP files will be saved  under the same folder as the source fbx files


to test:
delete the biped
make a new one
RHS > (((0 button > biped > folder(load file) > select bip
*note: loading another animation will REPLACE the previous one