Thursday, 31 August 2023

HOW TO MAKE CONFETTI IN 3DS MAX

 https://youtu.be/CqaWxg_mtCA?si=r_wngsetE1Hch2Jp




download and install tyflow

RHS > circle > create standard primitives dropdown> obj type > tyFlow

create

helpers(triangle) > tyFlow dropdown > tyIcon

create(confetti origin)


select tyflow logo

modifyer tab> open editor 

LMB > simple icon flow > Event 001


in editor:

in event_001:

go to birth > add position, rotation, shape(only need rotation, others are there already)

select birth


RHS > birth > 

start: 0

end: 1(takes 1 frame to grow)

total: 500(how many particles)


in event_001: select position

RHS > posn icon > pick > pick the icon

can delete the other one


add speed under position

select speed

RHS > direction > along icon arrow

icons > pick > tyIcon

CHECK reverse IF you want it to go UP


top > customize > units set up > us standard 

RHS > timing > speed > magnitude: 20", variation: 70%


select rotation > RHS > orientation random 3d, 3, 0, 0


select shape > 

back to max > RHS > create standard plane > make it the shape of the confetti, 4 segments each > select it

WILL LIVE UPDATE

back to editor > shape > shapes > add selected

remove the shape thats there by default

size > scale > 40%


select display > RHS > type: geometry(alrd)



ADD a 'slow' operator

velocity 3, 3, 3% (will adj velocity)


ADD a 'force' operator

RHS > built in gravity: -0.03(just gonna fall forever)

-3 will split into 2 and fall FASTER

+0.03 will fall for a while then go up


select speed:

RHS > divergence > 15(this will affect spread of confetti)



make timeline at least 400 to see everything


ADD another 'force'

RHS > built in forces > built in noise layer 1 (or w/o layer)> scale: 0.5=15

strength: 0.5(this is like wind)


select 'shape':

set scale to 100(will change size of confetti)




how to link to obj?

adjust the gravity effect or bind to object and then adj the timing




No comments:

Post a Comment