Monday, 14 August 2023

HOW TO CONVERT MIXAMO FBX INTO BIPED BIP

 -french: https://www.youtube.com/watch?v=3Cx1JFDVCkE&ab_channel=PeterBean

-other: https://www.youtube.com/watch?v=gfFHfDNyJl0&ab_channel=OKTechi


-indian: https://www.youtube.com/watch?v=Lh73A-XgQZc&t=40s&ab_channel=CGMotion


-paid solution: (good, but need to pay to try) https://www.youtube.com/watch?v=gd1TpkiwcN4&ab_channel=ishaksuryolaksono





 https://www.youtube.com/watch?v=3Cx1JFDVCkE&ab_channel=PeterBean

there are steps before 2:20 but they are for custom characters. what we wanna do is just get the basic animations in BIP form.


(to get biped adjusted to model, using mixamo's auto rigging)

in mixamo: 

choose Y Bot

apply animation to Y Bot

download fbx binary WITH skin

30 fps, no keyframe reduction

name: hip hop dancing.fbx


in 3dsmax:

file > import > import > hip hop dancing.fbx

dialog popup

Include > file content: add and update animation

and

Animation > Bone Creation > Bone conversion and select "Convert as dummy"(this part french guy didnt include)

OK


now you see this dude dancing


now we just wanna select the dummys

top LHS > change 'all' to 'helpers'

do this to check if the skinning is alright

select 'right foot'

should be able to deform it anywhere and fk up the model

(thats why it only works for animations in mixamo)


transform these dummys into a biped:

dragdrop autobiped.ms into scene

with at least the rightfoot bone selected,

Auto-Biped > create biped


it's been converted to biped, but the animation is lost


end of rigging


----------------------

beginning of applying animation:

4:40

in max:

top RHS: Helpers switch to All



select biped root, double click to select entire biped

file > export > export selected

name it 'Y Bot biped.fbx'

dialog box > animation > CHECK animation > CHECK Bake animation(make sure it covers entire animation duration)

OK


in mixamo:

upload charcater > choose "Y Bot Biped.fbx"

no need to rig, it should automatically go to the animation where its looking around

Next

apply animation you want

download WITHOUT skin

save as "Y Bot Biped Dancing"



to apply animation(1):

in max:

entire biped still selected

file > import > import > "Y Bot Biped Dancing"

dialog box > include > file content: Update animation

OK

just to be safe: extend time area to be more than animation


to save animation as a BIP: 

select root biped bone

RHS > (((0 button > biped > floppy disk icon (save)

dialog box > btm > UNCHECK save MAX objects

save as Y Bot Biped Dancing BIP.bip


to import and mix to other character:

open character

TBA



-------------------------------------



PAID VERSION:

https://www.youtube.com/watch?v=gd1TpkiwcN4&t=1s&ab_channel=ishaksuryolaksono

"Mixamo To Biped Converter"

convert animation from mixamo


15 dollar FUCKKKK


go to miximo website to download the animation from their motion capture Library

download as fbx

choose w/o skin


go to 3ds max to run script "MixamoToBIP Converter" > Mixamo > Import Mixamo(FBX) > choose fbx file

Biped > Mixamo to Biped button


when "done!" appears, check result by scrubbing through timeline and playing


this will save file as a BIP file


To do several at a time:

Converter > Biped > Batch Convert

all the BIP files will be saved  under the same folder as the source fbx files



to test:

delete the biped

make a new one

RHS > (((0 button > biped > folder(load file) > select bip

*note: loading another animation will REPLACE the previous one











PAID SOLUTION STEPS:


NOTE: it costs 15 US dollar FUCKKKK

go to miximo website to download the animation from their motion capture Library
download as fbx
choose w/o skin

go to 3ds max to run script "MixamoToBIP Converter" > Mixamo > Import Mixamo(FBX) > choose fbx file
Biped > Mixamo to Biped button

when "done!" appears, check result by scrubbing through timeline and playing

this will save file as a BIP file

To do several at a time:
Converter > Biped > Batch Convert
all the BIP files will be saved  under the same folder as the source fbx files


to test:
delete the biped
make a new one
RHS > (((0 button > biped > folder(load file) > select bip
*note: loading another animation will REPLACE the previous one


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