-french: https://www.youtube.com/watch?v=3Cx1JFDVCkE&ab_channel=PeterBean
-other: https://www.youtube.com/watch?v=gfFHfDNyJl0&ab_channel=OKTechi
-indian: https://www.youtube.com/watch?v=Lh73A-XgQZc&t=40s&ab_channel=CGMotion
-paid solution: (good, but need to pay to try) https://www.youtube.com/watch?v=gd1TpkiwcN4&ab_channel=ishaksuryolaksono
https://www.youtube.com/watch?v=3Cx1JFDVCkE&ab_channel=PeterBean
there are steps before 2:20 but they are for custom characters. what we wanna do is just get the basic animations in BIP form.
(to get biped adjusted to model, using mixamo's auto rigging)
in mixamo:
choose Y Bot
apply animation to Y Bot
download fbx binary WITH skin
30 fps, no keyframe reduction
name: hip hop dancing.fbx
in 3dsmax:
file > import > import > hip hop dancing.fbx
dialog popup
Include > file content: add and update animation
and
Animation > Bone Creation > Bone conversion and select "Convert as dummy"(this part french guy didnt include)
OK
now you see this dude dancing
now we just wanna select the dummys
top LHS > change 'all' to 'helpers'
do this to check if the skinning is alright
select 'right foot'
should be able to deform it anywhere and fk up the model
(thats why it only works for animations in mixamo)
transform these dummys into a biped:
dragdrop autobiped.ms into scene
with at least the rightfoot bone selected,
Auto-Biped > create biped
it's been converted to biped, but the animation is lost
end of rigging
----------------------
beginning of applying animation:
4:40
in max:
top RHS: Helpers switch to All
select biped root, double click to select entire biped
file > export > export selected
name it 'Y Bot biped.fbx'
dialog box > animation > CHECK animation > CHECK Bake animation(make sure it covers entire animation duration)
OK
in mixamo:
upload charcater > choose "Y Bot Biped.fbx"
no need to rig, it should automatically go to the animation where its looking around
Next
apply animation you want
download WITHOUT skin
save as "Y Bot Biped Dancing"
to apply animation(1):
in max:
entire biped still selected
file > import > import > "Y Bot Biped Dancing"
dialog box > include > file content: Update animation
OK
just to be safe: extend time area to be more than animation
to save animation as a BIP:
select root biped bone
RHS > (((0 button > biped > floppy disk icon (save)
dialog box > btm > UNCHECK save MAX objects
save as Y Bot Biped Dancing BIP.bip
to import and mix to other character:
open character
TBA
-------------------------------------
PAID VERSION:
https://www.youtube.com/watch?v=gd1TpkiwcN4&t=1s&ab_channel=ishaksuryolaksono
"Mixamo To Biped Converter"
convert animation from mixamo
15 dollar FUCKKKK
go to miximo website to download the animation from their motion capture Library
download as fbx
choose w/o skin
go to 3ds max to run script "MixamoToBIP Converter" > Mixamo > Import Mixamo(FBX) > choose fbx file
Biped > Mixamo to Biped button
when "done!" appears, check result by scrubbing through timeline and playing
this will save file as a BIP file
To do several at a time:
Converter > Biped > Batch Convert
all the BIP files will be saved under the same folder as the source fbx files
to test:
delete the biped
make a new one
RHS > (((0 button > biped > folder(load file) > select bip
*note: loading another animation will REPLACE the previous one
No comments:
Post a Comment