HOW TO CONSTRAIN AND THEN BAKE PROPS TO HAND
-create two locators, one worldLOC, one handLOC
-move into position
-parent handLOC to hand
-go to chanel editor
-transitioning the pickup
--start frame - make it world:hand - 1:0
--end frame - make it world:hand - 0:1
-do same for the putdown but in reverse
BAKING
-select the prop
-edit > keys > bake simulation
now you can delete the controllers/locators
-select the objects
-edit > delete (sometimes backspace wont work)
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