-------------------------------MOTION COLLAPSING-------------------------------
HOW TO REEAAAAAALLY BAKE ANIMATIONS IN MAX
*what bake means here is every single frame is keyed
this solves animation problems that might occur in unity
Select all objects you want to be baked
click motion button [((O] > trajectories > Sample Range:
set start time and end time in frames
samples: set to total number of frames(including first one) (EndTime - StartTime + 1)
COLLAPSE
export as fbx
*note - will only bake poses. facial animations and morph targets wont be carried over
-------------------------------CLOTH BAKING-------------------------------
be on first frame
apply cloth modifier AT THE TOP
obj properties > select mesh > make mesh a cloth > OK
cloth down arrow > group > select all verts > make group
DONT CLICK ANYYYYTHINGGGG
when group is selected in table AND viewport > preserve
come back to cloth, simulated frames should say 1
cloth > simulation > simulate
animation should play normally
create keys > yes ( will collapse mesh)
hide/delete bones
now you have animated mesh(DO NOT CONVERT TO EDIT POLY)
*note - cant be played in UNITY, which is the whole point
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