Thursday, 12 March 2020

HOW TO REEAAAAAALLY BAKE ANIMATIONS IN MAX

-------------------------------MOTION COLLAPSING-------------------------------

HOW TO REEAAAAAALLY BAKE ANIMATIONS IN MAX
*what bake means here is every single frame is keyed
this solves animation problems that might occur in unity

Select all objects you want to be baked
click motion button [((O] > trajectories > Sample Range:
set start time and end time in frames
samples: set to total number of frames(including first one) (EndTime - StartTime + 1)

COLLAPSE

export as fbx


*note - will only bake poses. facial animations and morph targets wont be carried over











-------------------------------CLOTH BAKING-------------------------------


be on first frame

apply cloth modifier AT THE TOP

obj properties > select mesh > make mesh a cloth > OK

cloth down arrow > group > select all verts > make group

DONT CLICK ANYYYYTHINGGGG
when group is selected in table AND viewport > preserve

come back to cloth, simulated frames should say 1

cloth > simulation > simulate

animation should play normally

create keys > yes ( will collapse mesh)

hide/delete bones

now you have animated mesh(DO NOT CONVERT TO EDIT POLY)


*note - cant be played in UNITY, which is the whole point

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