Thursday, 12 March 2020

HOW TO CONVERT BONES TO BIPED FOR MAX

youtube referal link:
https://www.youtube.com/watch?v=7Lr33HA5IvY

script download:
http://cafe.naver.com/pinksox/6064


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in max:
open schematic view
adjust something in heirachy

open the scene with the static character pose in it

create a biped roughly around that size
go to figure mode
create Xtra bones for wings/other sort of bones if needed
create fingers/mitten finger as needed


HERE'S WHERE YOU ADD THE SCRIPT:

dragdrop .ms file into scene
"Sox Fbx to Biped v0.15"


Select bip on fbx
press 'set fbx root"
RMB > Obj Properties: see if user defined has the "soxFbx...=True"
RMB > Hide Selection

Select bip on BIPED
press 'set BIPED root"
RMB > Obj Properties: see if user defined has the "soxFbx...=True"
RMB > Hide Selection

checkbox "autohide after set"

Press + button

do same for pelvis:
Select pelvis on fbx
press 'set fbx"
RMB > Obj Properties: see if user defined has the "soxFbx...=True"

Select pelvis on BIPED
press 'set BIP"
RMB > Obj Properties: see if user defined has the "soxFbx...=True"


do same for spine





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ONCE YOURE DONE WITH ALL:
Save As
Unhide all
Select from scene
"*nub"
hide?

In script window:
Sync > Figure Sync
This will align biped with existing fbx skeleton

select all fbx
RMB > Hide
Resize girth of bones NOT HEIGHT
if you do, make sure to hit 'Figure Sync'

once done, go to properties tab > biped > save file





go back to file with animation
create biped
figure mode
load file
choose the .fig


In script window:
scan root
Set root for both fbx and biped
load 'test.stb'
make sure naming is consistent with previous version
use rename function at bottom if not
load again to check

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