Thursday, 12 March 2020
HOW TO BAKE AO PASS IN MENTAL RAY
make sure render settings is set to mr
make the material:
make new material > mental ray > mental ray > OK
basic shaders > surface > none > mental ray > ambient/reflective occlusion
override all materials:
render > render setup OR f10 > processing > material override
press ENABLE
drag drop your AO material into material slot > instance
to adjust the black
M > adjust SPREAD and MAX DISTANCE
2 is good
INCREASE SAMPLES TO MAKE QUALITY NICERR
deafualt is 16
make it around 64
REMEMBER TO HIDE THE SET
REMEMBER TO ADJUST EXPOSURE
press 8 and seeeeeeeee
to make lights not affect scene
turn off all lights
f10 > renderer > Shadows and displacement > shadows > turn off "enable" > turn it back on
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FOR RENDER TO TEXTURE IF SUBSTANCE IS BEING A LIL BITCH
HAVE TO COMBINE ALL MESHES PER MATERIAL
HIDE EVERYTHING YOU DONT WANT
press 0(not numpad) for render to texture
also avail under render > render to texture
set output path
projection mapping
tick - enabled projection
if not, customize > preferences > Gamma and LUT > Enable Gamma/LUT COrrection
output> add > normals map
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