Thursday, 12 March 2020

HOW TO CHANGE MUTLIPLE MATERIAL TYPES IN 3DS MAX

HOW TO CHANGE MUTLIPLE MATERIAL TYPES IN 3DS MAX


CHANGE FROM PHYSICAL TO STANDARD MATERIAL SO THAT CAN USE IN MAX

**WITHOUT CHANGING COLOR
(unfortunately have to re-import maps for now)


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select all the desired objects in the scene

slate material editor > Material > get from selected





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dblclick on first one

RHS > RMB on base color > copy

RMB on material in View1 tab > change material/map type > Choose standard

DBLclick on material > RHS > RMB on Diffuse color > paste

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NOW DO SAME FOR ALL

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