HOW TO CHANGE MUTLIPLE MATERIAL TYPES IN 3DS MAX
CHANGE FROM PHYSICAL TO STANDARD MATERIAL SO THAT CAN USE IN MAX
**WITHOUT CHANGING COLOR
(unfortunately have to re-import maps for now)
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select all the desired objects in the scene
slate material editor > Material > get from selected
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dblclick on first one
RHS > RMB on base color > copy
RMB on material in View1 tab > change material/map type > Choose standard
DBLclick on material > RHS > RMB on Diffuse color > paste
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NOW DO SAME FOR ALL
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