FUCK IT JUST MOVE THE BONE ENDS BUT CREATE SNAP-TO OBJECTS IF YOU FUCK UP
the virgin way:
use POSITION constrains for face features (bone ends)
-this way you can move them in and out too!
-still cant rotate, but its ok
-make sure you set them before you move them out of position
-dont delet halfway
use ORIENTATION contraint for bone link
add ORIENTATION contraint to the closest to nose bridge eyebrows and half to the 2nd closest
-link the BoneEnds to the CTRLS
make CTRL_HOLDERS so you can always snap them back into place
-lock their positions in link info so you dont move them, NOT FREEZE
Heirachy:
Bip_Head > Facial CTRLS _ CTRL_Holders > Ctrls
some stuff like eye grow still need morph targets
*make sure that eyebrows flow with topology of mesh, easier to weight that way
*-that way you can use skin bind if you weight the skin properly first!!!
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