solid lines. Around 5 pixels wide.
press F5 to make sure everything except smoothing is unchecked. toggle pressure size/opacity with buttons
make sure lineart is closed
create a mask
magic wand sample all
select outside the Lineart
ctrl alt I to inverse
choose your main colour
ctrl backspace to fill with your foreground colour
select and delete any holes in the drawings
adjust tolerance to your liking
choosing your colours
get your main colour fully opaque no transfer brush
paint a rough shape below your Lineart
switch on transfer with pen pressure,
paint over it the different accents
go to colour scheme Web site http://paletton.com/ if you wanna get fancy
if you want to blend it more, desaturate it, then adjust the colour balance.
one you're happy with it, create a palette to pick from.
new layer on top of mask layer
alt click space in between layers
now it's a clipping mask
nothing will be painted outside of those lines
paint your colour
if you have clean Lineart, can use the magic wand tool method
select and then ctrl backspace
alt backspace for bg colour
can even make shortcuts with the actions panel mine is F2
select all items of the same nature, paint them, and make them 1 layer. this is so you can have better control over what's what.
object id
use ctrl b or ctrl h to assist balance or hue saturation to your liking.
can also assist opacity to blend it in more, colour pick, transparency lock, set the opacity back to 100, ctrl backspace to fill
this is so you won't have stay paint lines spewing through
once done with colours, add shading
fast method. black and white
define light source. can be different for each drawing
shadows. ZOOM OUT and block out out!
important to zoom out so you can see the overall look instead of just a portion. you can always refine later.
refine it, change the opacity.
LIGHT. just let it snow.
change the opacity
to make it more lively, use overlay
make a copy, Gaussian blur
can use soft brush, but harder to get consistency
speculars. even more light
depending on the form/texture of your character. bumps on skin, long zigzags on tentacles.
depends on direction of light, in front or back? backlit will pop out more
FZD shadow
soft brush, transfer on, shape dynamics on
paint in a left right fashion, darker where solid touches ground.
horizontal blur, gaussian blur,
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