download export fbx package:
Window > Package Manager > All > find the fbx exporter
export settings:
name: <anything>
path: (create a folder in assets so you can see what the needed files are)
options:
format: ASCII
include: models only
LOD level: All
Obj pos: Local Pivot(will import position at 0) / World Absolute (will import position at where it is in Unity)
Skin mesh: off
cmp name: on
expt unren: on
findings:
*local pivot means object will disregard position in Unity
transferred properties:
material name(?) NEED TO CHECK
diffuse color
diffuse texture map
position in world if choose "World Absolute"
cube tests.meta is the folder
material is linked from folder in assets you created earlier, in the unity project folders
import to edit mesh into 3dsmax
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